A Daemon is any being who can only exist in the world by being summoned into it by a mortal. Daemons are different from creatures of The Wild in that Wildlings can wander through the veil between realms under their own power, and they’re different from deities in that deities can manifest themselves wherever there is enough belief in their power.

There are three orders of Daemon: Lesser Daemons, Daemons, and Greater Daemons. The division is not based on the power of the entity, but rather on the types of payment it demands for its services.

Nearly all Daemons are referred to, even in scholarly circles, simply by an epithet. With the exception of Shubejc, the Visitor, Daemons tend to keep their true names secret and private. Since a true name isn’t required for the summoning ritual to function, and since having an edge in summoning a particular Daemon might matter in times of conflict, true names are almost never committed to the written word. Instead, some quality or qualities of the Daemon are used to describe and summon it. Some ancient or powerful Daemons may have many epithets across many lands.

Daemons are entirely alien to the world, and their mere presence, even while possessing a willing mage, causes the natural laws of the world to falter and run counter to expectations. Furthermore, there is no such thing as a wholly benign Daemon; each and every one has its own goals and designs, and none of those goals involve the protection or advancement of mortals for their own sake.

Summoning Daemons is a dangerous, time consuming task with many potential points of failure, and even a completely successful summoning can cause unintentional havoc. Summoners range from outcasts to outlaws in every nation on the Urskan continent, and only a very few summoners receive official sanction in Shou, where some Daemons are regarded as servants of the divine and are summoned for official state purposes.


Burning the Jolly Roger Zurai